Top 10k strings from Black Planet (1983)(Phipps Associates).tzx
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9 ''"################################" 6 ;" " 5 (drifty*100 3 hl,hc;" ": 3 ),a(al,ac); 2 ny=ny-4.75 2 *********************** 2 ),a(cl,cmc); 2 '"Use cursor keys to move." 2 "YOU HAVE CRASHED!"'''''"Press ENTER for another game": 2 1983 Phipps Associates 2 **** Black Planet **** 1 yes=(q$="Y" 1 was invented. The device was then dismantled and placed on seven secret planets. The pirates know how to get on and off these planets with safety." 1 ul=ul+(i$="6" 1 ul,uc;" ": 1 uc=uc+(i$="8" 1 t$=t$+" "+ 1 stun=stun-(1 1 ship status 1 r$=r$+" "+ 1 phit=phit+1 1 no=(q$="N" 1 ml,mc;" "; 1 ml+yl,mc+xc; 1 initialise 1 in>ink)+((ink+64 1 hl,hc;" "; 1 has spread its Empire to a fairly large portion of the Galaxy. "; 1 h$="rrrrruuurruu" 1 h$="lrlrlrlrlrlr": 1 f$="mmmrmmmmmmmlmmmmmmmmmmlmmmrmmmm" 1 dy=dy+drifty: 1 dx=dx+driftx: 1 drifty=drifty-.01 1 drifty=drifty+.01 1 driftx=driftx-.01 1 driftx=driftx+.01 1 a(cl,cmc-1 1 a(cl,cmc+1 1 Side B - GAME 1 Side A - STORY 1 SUCCESSFUL": 1 STORY ) 1 STARMAGON 1 QPerfect TZX sampled from the original cassette by Church of the Latter-Day Speccy0 1 Phipps Associates 1 PLANET 1 Black Planet Story Load 1 Black Planet 1 BP-SA 1 BP-B V 1 BP-A P 1 B.G. Cornhill 1 ;"stamped addressed envelope"; 1 ;"l to lock : arrow keys position" 1 ;"____________________" 1 ;"________________" 1 ;"_______________";" (red flashing)" 1 ;"______________";" (no red flashing)" 1 ;"You have smashed into the cliff!": 1 ;"YOU HAVE THE KEY" 1 ;"YOU HAVE SUCCEEDED WELL DONE": 1 ;"YOU HAVE BEEN VAPOURISED": 1 ;"YOU HAVE BEEN SQUASHED!": 1 ;"YOU HAVE BEEN SHOT!": 1 ;"YOU HAVE BEEN HERE BEFORE !": 1 ;"YOU HAVE BEEN FROZEN TO DEATH!": 1 ;"YOU HAVE BEEN DISSOLVED": 1 ;"YOU HAVE BEEN BOILED ALIVE!": 1 ;"YOU HAVE BEEN 1 ;"YOU ARE ADRIFT IN DEEP SPACE": 1 ;"YOU ARE A 1 ;"Well done! You have out-witted"'"the Ballons and can now proceed!": 1 ;"Well Done!"''"Remember to reward that brave crewman when this task is over!": 1 ;"Wait..."; 1 ;"WELL DONE!": 1 ;"Unfortunately you have been devoured" 1 ;"TO VISIT ";t$ 1 ;"THE CODE WORD IS :-" 1 ;"THE BLACK PLANET" 1 ;"THE BLACK PLANET HAS BEEN"; 1 ;"SUMMARY"'' 1 ;"SHIELD"; 1 ;"SCANNING FOR SAFE PASSAGE" 1 ;"Program saved."'"Press a key to load remaining portion of the game..." 1 ;"Program saved - press a key to load the remaining game" 1 ;"Press any key...": 1 ;"Press any key to continue": 1 ;"Press a key...";: 1 ;"Press a key..."; 1 ;"Press a key"; 1 ;"Press a key to start"; 1 ;"PRESS a key to DESTROY THE BLACK 1 ;"PLANETS :-" 1 ;"PIRATE SHIPS DESTROYED = ";phit 1 ;"LOADING..." 1 ;"Don't forget to claim your reward identification!" 1 ;"DESTROYED"'' 1 ;"COUNTDOWN TO DOCKING SEQUENCE ";cd 1 ;"CONTACT"; 1 ;"COMPLETED ";: 1 ;"BLACK PLANET"; 1 ;"Another try (y/n)? "; 1 ;")))))))!"'"))))))"+ 1 ;"#### SUCCESSFUL DOCKING ####" 1 ;" Percent" 1 ;" 999 999 999 999% 999 999" 1 ;" 7 210/210 Worden" 1 ;" 6 180/180 Yuan" 1 ;" 5 150/150 Castor" 1 ;" 4 120/120 Gemma" 1 ;" 3 90/90 Markab" 1 ;" 2 60/60 Rigel" 1 ;" 1 30/30 Bellatrix" 1 ;" 0 0/0 (Starbase)" 1 ;" COORDS 1 2 3 4 5 6 7 ";" OR ~l~ to land " 1 ;" " 1 ;" " 1 1983 Phipps Associates 1 ),a(cl,cmc))=4 1 ));" Tonnes" 1 ) from where they operate to prey on traders." 1 (ul,uc)=40 1 (ml+yl,mc+xc)= 1 (ml+yl,mc+xc) 1 (hl-ml)*panic: 1 (hl,hc)=23 1 (hc-mc)*panic 1 (driftx*100 1 '';"~p~ to hyper jump"'"~k~ to set coords"'"Cursor keys to set helm" 1 '';"PLANET 1 BLUE BELLATRIX" 1 '';"NORMAL FLIGHT" 1 '';"It is coming to the end of the 21st. Century, the planet 1 '';"Helm Target Nose Dist- Shield Cds Cds Cone ance Strgth" 1 '';"BATTLE STATIONS" 1 '';"Author B.G.Cornhill" 1 '''"IF YOU HAVE ACHIEVED THE RESULT PROPERLY YOU WILL GET THE SECRETCODE WORD CORRECT" 1 '''"################################" 1 ''"~p~ to hyperjump" 1 ''"Your long range sensors will give you an audible and visual warning. You CANNOT alter your coords or change direction during this phase." 1 ''"You will see a ~+~ near the centre of the screen. This is your gun-sight which only be- comes operable during Battle Status." 1 ''"You will not be able to make planetary orbit until your sensors stop flashing." 1 ''"When your helm and target coordshave been lined up and your distance has been reduced to zer0 you will arrive at a planetor within the vicinity of the starbase." 1 ''"Use keys 1-6 as follows:"''" 1 - down left"'" 2 - down right"'" 3 - up left"'" 4 - up right"'" 5 - left"'" 6 - right" 1 ''"Use keys 1 to 6 and ENTER to move:"''" 1 - down left"'" 2 - down right"'" 3 - up left"'" 4 - up right"'" 5 - left"'" 6 - right"'''"These directions are repeated inthe main game." 1 ''"Use cursor keys to move: Use ~l~ to activate a MIND BOMB" 1 ''"Use cursor keys to move and ~0~ to stun MAGGON" 1 ''"Use cursor keys to manoeuvre." 1 ''"Use cursor keys to manoeuvre" 1 ''"Use cursor keys to alter the gunsight position"''"~0~ to fire" 1 ''"To do this you must first set your target coordinates then setyour ship's helm to read the same figures." 1 ''"This planet belongs to the FLANGERS who are looking after apiece of the Key for the pir- ates. They have placed it in an underground cave system and lefta computer known as FLANG on guard." 1 ''"This is the only way to reduce your distance (shown immediatelyto the right of the nose cone) to zer0 and allow the docking orlanding processes to work." 1 ''"The Rigellions are a shy, dull- witted but courageous race who are very fast on their feet."''"They attack intruders by rushingat them and squashing them flat." 1 ''"Since the starbase is painted black to be difficult to see, you have to dock by radar. You need the starbase to replenish your shields." 1 ''"STARBASE"''"Use cursor keys as RETROS"'"Use ~l~ when contact speed is between +/- 5 metres per sec." 1 ''"Pressing ~p~ allows a hyperjump,moving you forward in distances of 50 parsecs. Be careful not toovershoot your destination." 1 ''"PLANET 7 White WORDEN" 1 ''"PLANET 6 Yellow YUAN" 1 ''"PLANET 5 Cyan CASTOR" 1 ''"PLANET 4 Green GEMMA" 1 ''"PLANET 3 Magenta MARKAB" 1 ''"PLANET 2 RED RIGEL" 1 ''"N.B."'" " 1 ''"Move forward use ~z~"'"Move back use ~x~"'"Shoot left use ~n~"'"Shoot right use ~m~" 1 ''"Markab's surface is covered in ablack sea of boiling mud. How- ever there are certain areas of hard surface where it is safe toleave a piece of the Key." 1 ''"Lower screen display" 1 ''"Just before the torpedo hits youit will become invisible but it can be destroyed at that precisemoment." 1 ''"Jump off the cliff using ~6~ andtry to land in the boat. At the right moment, jump out of the boat into the cave using ~8~. Jump back into the boat using ~5~. Then at the right spot justbefore going under the cliff hit~7~ to stop the boat (this destroys the boat's engines) androckets you to safety using yourbackpack." 1 ''"Jump off cliff ~6~"'"Jump into cave ~8~"'"Jump into boat from cave ~5~"'"Rocket back up to ledge ~7~" 1 ''"In return, you will receive a free 'STARFLEET COMMANDER' badgeproclaiming your heroic deed to the galaxy!" 1 ''"In order to replenish your shields you must make a safe docking at Starbase (coordinates0/0). Your current shield strength is shown on the far right of the screen as a %." 1 ''"In order to obtain the seven pieces of the KEY you must land on all 7 planets and carry out certain tasks." 1 ''"For a summary of the controls press any key" 1 ''"First set your target coords by pressing key 'k' and release thekey when the desired figures aredisplayed immediately to the left of the nose cone." 1 ''"Colour indicators" 1 ''"Castor has a very hostile envir-onment. The rain is acid, the sea contains concentrated hydro-fluoric acid, and the area chosen by the pirates is coveredin jagged mountains." 1 ''"After countdown has been comp- leted a flashing radar display will show your ship (a green square), concentric rings with your target centre in magenta and your fuel status, contact speed and drift (a negative drift is towards the left)." 1 ''"A piece of machinery has been entrusted to MAGGON, a nasty horrible thing who likes eating people - especially Earthmen." 1 ''" Your spy network has found the locations of these planets and now all you have to do is visit them and obtain the seven piecesof the 1 ''" You are 1 ''" The various conditions are:"''" Normal flight"'" Battle stations"'" Docking"'" Planet landing" 1 ''" Since the pirate planet has no sun, its detection in the wastesof space is virtually impossiblebut this strength is also its weakness." 1 ''" No. COORDS NAME"'' 1 ''" In order to find their planet aspecial device known as the 1 ''" PHIPPS ASSOCIATES"'" 172 Kingston Road,"'" Ewell,"'" Surrey KT21 0SD" 1 '"You have the opportunity to quitand try again some other time. You cannot re-visit a planet on which you have successfully taken the piece of the KEY. Eachtime you succeed you will noticea corresponding colour code appear at the base of the nose cone." 1 '"You have managed to sneak up to the corridor but as soon as you try and move forward to get the piece they will suddenly appear and shoot at you- you must shootfirst." 1 '"You have dropped a boat into thesea but unfortunately the acid has corroded the controls and the boat is wandering up and down of its own volition." 1 '"This planet is in fact part of an enormous power generating system for a solar system to which YUAN belongs." 1 '"This planet is a pirate outpost.They have placed this piece of the Key in a corridor which they fervently defend." 1 '"Send this codeword, along with a"; 1 '"If your shield strength drops tozer0 you have lost. Destroying the enemy ship also nullifies the torpedo, but hitting the torpedo does not damage the ship." 1 '"He cannot be killed! However he can be stunned, but only from close quarters. Use cursor keys to move and ~0~ to stun. If yourgun has been effective you will hear a double sound." 1 '"All you have to do is hurry to MAGGON's lair take the piece of the Key and exit from where you came in." 1 '"All you have to do is dash forward, grab the piece and run back. Your tricorder will warn you a split second before an attack is carried out by a change in note and a red warningsquare at the top of the screen." 1 "You must get into the little room containing the piece of thedevice, then return to your original entry point at the bot-tom left-hand corner of the screen." 1 "With derring-do you have to cross one of these troughs usingthe plates, get the piece of theKey and then return. If you fallinto the lox you will perish." 1 "When you reach the BLACK PLANET after getting all 7 pieces of the Key you will enter the GrandFinale!!" 1 "When you have got the piece of the Key you must return un- scathed to the chamber at the bottom of the screen." 1 "WHOOPEEEEE you have done it !" 1 "Unfortunately this act costs thelife of the crew member who emits the bomb." 1 "To get to the cave and back on the ledge again you must do the following:-" 1 "This planet's geosphere is controlled by psychokinetics andnot by gravity as with most planets. By pressing ~0~ a MIND BOMB is activated revealing for an instant the position of the path." 1 "The surface is covered with narrow strips separated by troughs of liquid oxygen used asa superconductor to transfer theenergy created by the moving plates of nutronium." 1 "The safe areas are not very large so you can only land near to the piece. You must now try to find the hidden path - use the cursor keys to move. You have one additional item to helpyou - the MIND BOMB." 1 "The piece of the Key has been placed in a cave. The nearest you could get to it is on a rocky overhang opposite the caveseparated by an acid sea." 1 "The main game is on Side B of the cassette, and can be loaded independently of these instruc- tions by entering the command:"''" LOAD ""PLANET"""''''"Now turn the tape over and pressa key to load the game..." 1 "The enemy will attack from any one of 4 directions - look care-fully, because of the distances they are difficult to see at first." 1 "The enemy also uses forward pro-jection, and sometimes if you fire just behind the attacking ship you will destroy the real invisible ship." 1 "The colour of each planet is thesame as its coord number (e.g Bellatrix, No. 1, is Blue). If you don't wish to land then you simply enter a new target coord." 1 "SHIELD STATUS "; 1 "Press ENTER to get the word"; 1 "Press ENTER for another game"; 1 "Planet Planet" 1 "PLANET 7 White WORDEN" 1 "PLANET 6 Yellow YUAN" 1 "PLANET 5 Cyan CASTOR" 1 "PLANET 4 Green GEMMA" 1 "PLANET 3 Magenta MARKAB" 1 "PLANET 2 RED RIGEL" 1 "PLANET 1 BLUE BELLATRIX" 1 "Next you must point your ship inthe right direction by using thearrow keys to separately match the X/Y helm coords to the target coords. These appear on the extreme left of the screen." 1 "NORMAL FLIGHT."; 1 "If you run out of fuel or hit the starbase too hard you will lose the game." 1 "If you land you must try and getthe piece of the KEY. All you have to do is move onto the areaholding the piece and exit as instructed. If you fail, then one crew member is lost - you start with 30." 1 "However, because any"'"progressive society requires thetransfer of goods etc. by trade,and because of the vast distan- ces involved and the inherent criminal mind, policing the spaceways is a difficult task." 1 "However you can still hyperjump to try and shake off the pir- ates, although they have very good tracking systems and will almost always follow you." 1 "HOW ABOUT THAT THEN?" 1 "Enter new planet number (1-7):"; 1 "ENTER NEW COORDS (1 1 "Do you want the summary on the screen or printer? (P/S):"; 1 "Direction (1 to 6):"; 1 "Destination achieved"; 1 "DOCKING STARBASE"; 1 "Certain criminal elements have set their base on a secret BLACKPLANET (the planet has no 1 "By using the cursor keys to fireyour retro rockets and hitting ~0~ when your contact speed is between +5 & -5 metres a second a successful docking will be achieved irrespective of your side drift." 1 "Because the electronic balance is so precise your body movementcan affect the magnetic fields controlling the plates and slow the motion down briefly." 1 "BATTLE STATIONS"; 1 "At certain points in their approach they will set loose an energy torpedo that rapidly comes towards you, and unless either the ship is destroyed or you hit the torpedo with your lasers, your ship's shields willbe damaged. Use the cursor keys to move the gunsight and the ~0~key to fire." 1 "All you have to do is try and out-guess FLANG by entering a chamber in which you think he will not activate the vapouriser"'"He can only move to a chamber next door to the one he has justactivated." 1 " You will of course come under attack as you travel since the pirates have heard of your intentions. You will also need to survive the seven adventures awaiting you on the secret planets." 1 " There now follows a descriptionof what you must do to control your ship, how to fight the pirates, a description of each planet, and a summary to copy orprint of all the controls." 1 " The pirates also have diff- iculty in finding their base andany contact by hyper-radio or other system can be detected." 1 " No. COORDS Name"'' 1 " Key Action"'" z Move forward"'" x Move back"'" n Shoot left"'" m Shoot right" 1 " If you succeed in getting all seven parts of the 1 " If you have correctly carried out your task a secret code word will appear." 1 " 7 210/210 Worden" 1 " 6 180/180 Yuan" 1 " 5 150/150 Castor" 1 " 4 120/120 Gemma" 1 " 3 90/90 Markab" 1 " 2 60/60 Rigel" 1 " 1 30/30 Bellatrix" 1 " 0 0/0 Starbase" 1 " YOU HAVE LOST ALL YOUR CREW"''''" THE PIRATES WILL ROAM FREE"''" CREATING HAVOC IN THE "''" SPACE LANES"''''" WHY NOT HAVE ANOTHER GO?" 1 your ships computers will automatic- ally put you in orbit around theBLACK PLANET." 1 of the Galactic Patrol whose job it is to rid the spacelanes of these interstellar muggers." 1 in order to 1 Loading: Please wait 1 1983 PHIPPS ASSOCIATES 1 the BLACK PLANET." 1 THIS PROGRAM IS PROTECTED 1 The Black Planet 1 By B.G. Cornhill 1 Loader program 1 Instructions 1 By B.G. Cornhill 1 By B.G. Cornhill